Friday, September 24, 2010

A glimpse of impending fun

Today's post is made by Calle Lundgren, game designer and project manager at Junebud. Calle has been making games for everything from the C64 to the PS3. He has also had time to help found a successful band and to start up Junebud! He has a hand in everything that goes on at the company - especially MilMo. 

Today I'll take the opportunity to give you a behind-the-scenes look at the upcoming release of MilMo and our future visions for the game. We have a big update right around the corner, and with it we are officially wrapping up what we call World One. That means two new levels and two new awesome bosses! The team has been working super hard on this and are pleased to have finally completed the first standalone chapter of MilMo. The quest chain ending with the Heroic Ray Gun is finally complete. There is a way to enter the UFO on Visitor Island. The dark secret of Nikonos Island has come alive, and paths have been opened up to the Secret Cave in Ancient Forest with a first glimpse of background story to the MilMo universe.

These guys will have you for breakfast.





Just so you know it we have very big plans for MilMo and with this release we're preparing the game for future expansion. The world map is now called the Navigator and is basically the main menu of the game. Here you can quickly access MilMo news, options, your friendlist, the premium shop and a new feature that we call Chat Rooms (there is also a placeholder section in the Navigator that will give you a hint as to what we are preparing next - and just how much we value the feedback of our community).



The Navigator is pretty much the new Main Menu.

A Chat Room is a level that can be visited at anytime without spending telepods. You won't find enemies here since it's primarily a meeting place for people to hook up and chat even if they're currently playing on levels vastly separated in the world. Our old fans will recognize the first Chat Room - it's an old goodie that has been heavily rebuilt. We are now fantasizing about some crazy, themed chat rooms for the months to come.

Want to change your height or eye color? Become a red head? Another new feature is the Makeover Studio. From the Navigator you can always enter the studio and rebuild your character from scratch with the basic set of start clothes (for a fairly small price in ingame currency). This feature has been requested since very early on, and we think it will add a bit more replay value to the game.

Feathered Epic Bows, diamonds and tropical islands. Only in MilMo.

With this update, arrow damage has been increased significantly to make bows a lot more fun. To balance this, an ammo system has been introduced. It means your arrows will run out, but it also means deadlier bows and fun arrow powerups that fit neatly into the platform game feeling we want to achieve. Speaking of which: platform game fans will love the introduction of World Gems: these are floating gems scattered across the level in various patterns. It really makes the islands come alive (often opening up unused space) and boosts replay value since gems will respawn.

Last but not least we are adding the (very optional) choice of supporting MilMo development by becoming a member. Getting a membership is quick, easy and very affordable with many cool upsides for those who are serious about playing MilMo. With that said, remember that the game as such and the main storyline will always be Free for everyone!



A small glimpse of what's currently being built at Junebud.


Having wrapped up the first full MilMo world, we are now concentrating on the next chapter of MilMo. Beginning work on World Two, we put some of our best people together in a task force to take the game in a new cutting edge direction. What I have seen so far makes me very, very excited! In terms of storytelling, visuals and raw entertainment value their concept is of absolute world class and I'm sure it will bring MilMo and Junebud to new amazing heights.

Enjoy!

/Calle

3 comments:

  1. Hey,

    I'm really excited reading all these upcoming things and events. I'm shivering from excitement! More and more ideas of us are being used, new worlds are being added, new options as all and old ones improved!
    One more question though, is this already updated? "The quest chain ending with the Heroic Ray Gun is finally complete. There is a way to enter the UFO on Visitor Island. The dark secret of Nikonos Island has come alive, and paths have been opened up to the Secret Cave in Ancient Forest with a first glimpse of background story to the MilMo universe."

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  2. Hey, These features will all be part of the next MilMo update. They are not yet online. Stay tuned! Cheers

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  3. Sounds awesome. Will be on the lookout for this exciting update. :)

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