Friday, December 2, 2011

MilMo's Class System

Hi MilMonauts,

Since Update 41 MilMo got its own class and ability system. All players get to choose between 3 different class abilities each time they hit level 5, 10, 15 and finally 21. You can choose to specialize in a particular class or mix and match your own setup. You don't have to follow a specific track. The directions are damage, support and protection. Damage abilities are good if you want to deal a lot of damage, support is for those of you who like to take care of yourself and your group, and protection is for those of you who want to be able to take a lot of damage and attract powerful enemies (like the Imagination Devourer). Below I'll explain how to choose a basic class ability (the first "damage" ability). Click on the pictures to make them larger.

When you hit level 5, 10, 15 and 21 a small crown will appear in the upper left corner of your interface. Click on the crown to open the class ability window.


Now you get to choose between three different class abilities.
Read them carefully and select your favorite. Press "done" when you are ready.


If you are sure about your choice, press "Yes".

The Queen appears and presents you with a new quest that will give you your new class ability. The small crown in the left corner of your interface is replaced with the objectives of your quest.


To read the objectives, just open your quest log by pressing "L" or
press the small icon of the note book.


When you have finished your class ability quest, the newly earned class ability can be found in your profile. Open your profile and drag drop the ability to the ability hot bar at the bottom of the screen. Double click on the ability to use it, or press the same number on your key board that's on in your ability hot bar.



Some of the class abilities come in 2 versions, like the second support ability.
One for your party and one for your enemies.

The third support ability also come in 2 versions. One is for healing and one increasing your hearts. They can not be used at the same time (goes for all double class abilities).

The second protect ability, one for yourself, and one for your group.

"Regular" abilities like Fleet Footed or the Super Jump can also be placed in the ability bar.



And that's how it works! All in all you get 4 class abilities, and some of them comes in a doubles setup (one for yourself and one for the group). What are your favorite abilities?

Yours,

Sara

Sara is the Community Manager at Junebud. She also works with metrics and social media. She's got a bachelor's degree in game design. She usually spends her time moderating the forum, testing the game and planning new events. 

6 comments:

  1. Cool. Now I can update the Milmo Wiki.

    ReplyDelete
  2. took much my doubts ....perfect :D

    ReplyDelete
  3. I think I should put more abilities like sliding, dancing, fighting. For q enguanto I think this may have Thanks abilities Att Imunohu

    ReplyDelete
  4. Uhh...How do you get the Message as i've never seen that in-game and i'm lvl 13...

    ReplyDelete